- A slightly shabby male embroiderer. He has a semi-military outfit and a huge hiking backpack This character would work well as an NPC.
- All of my characters, including this one, have proportions that differ from the standard Epic Skeleton.
- Be careful, this may cause some difficulties in the animation, for example the hands will not accurately take the weapon, will need additional correction animation for my characters or something like that!
- The visualization of this character was done in the Unreal Engine 5.0 version using Lumen technology. The result of your rendering in other versions with different settings may be different.
- Highly detailed, detailed character Survivalist Jack
- Has 4 sets of finished characters of different variations that I prepared. There are individual parts from which you can assemble your variations.
- Customizable materials will also add variety.
- There is no basic, naked body.
There are facial expressions and eye movements using target morphs.
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 4
Vertex counts of characters:
Max: 27073 vertex
Min: 22567 vertex
Number of Materials and Material Instances:
Materials: 5
Material Instances: 12
Number of Textures: 31
Texture Resolutions: 2048 - 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
BLEND (Blender, filesize: 246 MB), OBJ (OBJ, filesize: 8.88 MB), FBX (Autodesk FBX, filesize: 13.8 MB), SPP (Substance Painter, filesize: 363 MB), UASSET (UnrealEngine, filesize: 351 MB), TEXTURES (Textures, filesize: 339 MB)