This is a 3D model of a soviet T-34 tank,this exact modification was produced since 1942.
Info about it:
- Modeled in blender 4.4 (few parts were modeled in plasticity)
- Textured in Subtance Painter (v.0.9.1),included project file for simple castomization
- Provided in 3 camos: winter, desert and summer
- Textures are separated in two types: Blender (Principled BSDF) (which is most suitbable with blender) and PBR Metallic Roughness (which is most universal,but in case if you need different map types you can export them from substance painter or contact me and I will send you them)
- Moving part have correct origins
- No ngon topology
- All pictures were rendered with EEVEE with raytraycing turned on (video was rendered with cycles)-The model is accurate to the real scale
PBR Textures and their texel density
- hull 4096x4096 ~530px/m
- turret 2048x2048 ~565px/m
- chasis 2048x2048 ~740px/m
- lattice 512x512 ~388px/m
UV map info
- UV unwraped by hand,without smart UV project
- Packed using UVPackmaster 3
- Contains overlaping UVs to make the quality of the textures better
- Poorly visible parts (like hull bottom or rear parts of the wheels) has much smaller UV space to save-up some UV space for more visible parts.
P.S. this model is not really game ready but I tried to make it as optimized as possible,but still I am not really skillful 3D artist.
Contact me if you have some problems,questions or something else related to the world of CGI :^)