From the legendary ACOG family of products, the LED ACOG is the first to offer user-selectable brightness controls. Powered by a single AA battery. The body has been optimized by moving the RMR mount forward to maximize its performance in conjunction with the ACOG. The model is built to real-world proportions, ready for integration into games, simulations, or virtual production pipelines.
Key Features:
- Created in Blender 4.3
- Preview renders made with Marmoset using a single HDRI studio light
- Dimensions are close to those of the real world, but not 100% accurate
- Clean UV mapping with controlled overlapping to optimize texture use
- Uses PBR metal-roughness workflow
- Three materials:
- Main scope body (4K)
- Glass elements (2K)
- Reticle (2K, packed BaseColor + Emission + Alpha)
- Target texel density: 150 px/cm
- Low poly topology, suitable for game engines and real-time rendering
Textures:
- Resolution: 4096x4096 px
- Format: PNG
- Includes:
- Base Color
- Metallic
- Roughness
- Normal (DirectX + OpenGL)
- Ambient Occlusion
- ORM(Ambient Occlusion/Roughness/Metallic)
- Packed Reticle map (Color/Emission/Alpha) – Note: this is a custom non-PBR map, used specifically for reticle display.
Geometry:
- Triangles: 25,442
- Vertices: 13,234
Included Files:
- Blender (.blend) source file (v4.3)
- Exported FBX and OBJ formats
- Full PBR texture set (PNG)
This asset is ideal for use in realistic military FPS games, tactical training simulations, or cinematic rendering environments.If you have any questions or need assistance with the asset, feel free to contact me — I’m always open to help or feedback.
https://t.me/silent_symmetry