Triple Wavy Shelf
The model was originally modeled in 3Ds Max 2020; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 80,1 x D 16,7 x H 89 cm
>> Features:
• Polycount is calculated BEFORE applying Turbosmooth.
With Turbosmooth (1 iteration):
Polys: 117.633
Verts: 58.840
• The model is prepared to be subdivided.
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction.
• Wireframes rendericed both with and without Turbosmooth (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
>> Specifications:
• This model is accurately sized to match a real object. File units: cm.
• Model is included in 4 file formats: 3ds Max V-Ray 2020, 2019, 2018 & 2017.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Model texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures:
• Textures [PNG]: TWS_Wood (4096 x 4096) has been created via Substance Painter.
• Diffuse, specular, glossiness, normal, base color, metallic and roughness maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss
Rendering scene is NOT included, neither is the HDRI used to take the renders.
Native | 3ds Max 2018 | V-Ray Next 4.30 Maya 2015 | mental ray Maya 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 Cinema 4D R18 | Arnold 5.3.1.1 Cinema 4D R18 | Advanced Render 3ds Max 2017 | V-Ray Next 4.30 3ds Max 2020 | V-Ray Next 4.30 3ds Max 2019 | V-Ray Next 4.30 OBJ glTF Unreal Unity FBX USDz