100% compatible with Metahuman's Normal/Average body.
- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
There are 2 versions of this character:
(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0
(New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your Female Metahuman (Normal/Average)
The difference between the first version and the new version. Download the version you need. Enjoy :)https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=ST3Fn_lIjnM
- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=0SoIUsCJSsA&feature=youtu.be
- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
- Apple ARKit Face Support
- To change the hair color to purple use this texture in the folder https://www.dropbox.com/s/wt86zv0txat2nm5/Purple.png?dl=0
- Or you can change the color using the Instance material https://www.dropbox.com/s/3l98a0506igmbxv/Hair_Color_Instance.jpg?dl=0
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctlyhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
- Rigged:(Yes)
- Rigged: to Epic skeleton:(Yes) First Version
- Rigged: to MH skeleton:(Yes) - New Version
- Morph: (Yes)
- Animated:(No) Only Demo
- Cloth Simulation (yes)
- Number of Animations:(Demo)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 52,142
- Tris: 100,852
- Verts: 52,817
Geometry only bodyLOD 0
- Polys: 22,372
- Tris: 44,744
- Verts: 23,099
Geometry only hairLOD 0
- Polys: 37,716
- Tris: 75,432
- Verts: 78,408
- Number of PBR Materials and Material Instances: 21
- Number of Textures: 59
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One