- This description is only for Unreal Engine projects.
However, the original Blender file is also available, and it is rigged (based on the rigify addon).
PLAY/MODULAR - https://www.youtube.com/watch?v=8wWJVPTGQIY&feature=youtu.be
Live Link Face - https://www.youtube.com/watch?v=AWRWU3emthI
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.1 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
DETAILS:
- 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your female Metahuman (Normal/Average)
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
- Rigged:(Yes)
- Rigged: to MH skeleton:(Yes)
- Morph: (Yes)
- Animated:(No)
- Cloth Simulation (No)
- Number of Animations:(Demo)
- Animation types (Root Motion/In-place):(No)
- Number of characters: 1
Geometry OutfitLOD 0
- Polys: 35,312
- Tris: 69,935
- Verts: 35,390
Geometry only bodyLOD 0
- Polys: 47,129
- Tris: 94,244
- Verts: 51,249
Geometry only hairLOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
- Number of PBR Materials and Material Instances: 19
- Number of Textures: 51
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
Native Formats: UASSET (UnrealEngine, filesize: 1.99 GB)
Exchange Formats: BLEND (Blender, filesize: 710 MB), OBJ (OBJ, filesize: 4.73 MB), FBX (Autodesk FBX, filesize: 2.05 MB), UASSET (UnrealEngine, filesize: 1.99 GB), TEXTURES (Textures, filesize: 394 MB), PNG (PNG, filesize: 394 MB)