Nico Rosberg 2016 style Racing helmet 3D model
Home Catalog Nico Rosberg 2016 style Racing helmet 3D model

Publication date: June 07, 2016

Buy Nico Rosberg 2016 style Racing helmet 3D model

$69

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

DaiMOnDesign

Renders and source materials belong to the author DaiMOnDesign.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
11128
Vertices
9928
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $69.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High-poly, ultra-realistic racing helmet model in Nico Rosberg 2016 style. The 3D model and texture is based on the helmet that he used during the Australian Grand Prix in 2016.

If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 42 objects.

Mesh Totals (without NURMS subdivision):
Polys: 11 128
Verts: 9 928

Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x4096, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format. The textures contain additional branding and logos for a more realistic look.

With the help of the included layered PSD template you can alter the default texture or make custom livery for the helmet.

The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.
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