The Photorealistic 3D model of Shotgun Collection 01 With Single Mat, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
- Stemcell eligible non rig blender file is attached as native file
- Additionaly Rigged Blender file is also attached
- Rigged in both Maya and Blender
- Rigged properly using Armature and Global control. All bone constraints are set in Blender.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflow
Materials
Texture Maps and Resolutions
All Metallic and Specular Maps
(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
Long Shotgun 01 Wood and Black
Vertices - 14987
Faces - 14996
Tris - 28146
Small Shotgun 02 Sandal and Black
Vertices - 21954
Faces - 22800
Tris - 42102
Small Shotgun 01 Silver and Black
Vertices - 15794
Faces - 15650
Tris - 29474
Long Shotgun 03 Black and Sandal
Vertices - 20572
Faces - 20142
Tris - 38712
Long Shotgun 04 Black and Sandal
Vertices - 38370
Faces - 37468
Tris - 72616
Bullet
PolyCount Without Subdivision
Vertices - 763
Faces - 820
Tris - 1506
Blender 17/5 Other Textures 17/5 USDz 9/5 FBX 12/5 3ds Max 14/5 Cinema 4D 9/5 Maya 19/5 OBJ 5/5 glTF 7/5 Unity 7/5 Collada 1/5