This is a real-time optimized 3D asset representing the Trijicon ACOG 4x32 combat optic, widely used on modern military rifles. The model is built to real-world proportions, ready for integration into games, simulations, or virtual production pipelines.
Key Features:
- Created in Blender 4.3
- Preview renders made with Marmoset using a single HDRI studio light
- Scale and proportions reflect real-world values
- Clean UV mapping with controlled overlapping to optimize texture use
- Uses PBR metal-roughness workflow
- Three materials:Main scope body (4K)Glass elements (2K)Reticle (2K, packed BaseColor + Emission + Alpha)
- Target texel density: 150 px/cm
- Low poly topology, suitable for game engines and real-time rendering
Textures:
- Resolution: 4096x4096 px
- Format: PNG
- Includes: Base Color, Metallic, Roughness, Normal (DirectX + OpenGL), Ambient Occlusion, ORM(Ambient Occlusion/Roughness/Metallic), Packed Reticle map (Color/Emission/Alpha)
Geometry:
- Triangles: 24,777
- Vertices: 12,962
Included Files:
- Blender (.blend) source file (v4.3)
- Exported FBX and OBJ formats
- Full PBR texture set (PNG)
This asset is ideal for use in realistic military FPS games, tactical training simulations, or cinematic rendering environments. If you have any questions or need assistance with the asset, feel free to contact me — I’m always open to help or feedback.
Since StemCell does not consider the reticle texture PBR and, consequently, does not process it, I am attaching an additional file with the "_Stemcell" suffix, in which the aiming reticle is simply absent. However, if you still need the reticle, all files are attached.
https://t.me/silent_symmetry
Native | Blender 4.3 | Other Blender | Blender Render 3.4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 Blender 4.3 | Cycles Render FBX USDz Other Textures OBJ FBX